If desperate however, the Monarch can simply lose the Crown. If the Monarch escapes the bomb explosion, the lost hermit will be waiting outside the cave, along with any gems and the dog, if these were also been taken by the Greed on that island. The most honorable way to regain access to a hermit is to use a bomb and destroy the cave on the island where the hermit has been kidnapped. ![]() Kidnapped hermits will be inaccessible and cannot be recruited again from their cottage instead, they can be rescued. This section is about Kingdom Two Crowns. In New Lands, other than giving to towers a special ability, the Monarch may want upgrade them for the simple purpose of releasing these archers either because of economic needs (if the number of archers hunting is insufficient), or because the outer wall has advanced and these towers have little use as defensive structures. When a tower is upgraded with a hermit, the archers on that tower are released and return to their regular role of archers, hunting during the day and guarding the outer wall during the night. Once they're riding alongside the Monarch, the hermit enables the option to reconstruct a building into a special structure, dependent on which hermit type they are. ![]() Kingdom Two Crowns – A monarch can manually dismount a hermit, by flipping back and forth rapidly. They will jump off the mount during nighttime or counterattack waves if the Ruler is outside the borders and heading away from the Kingdom. Paying one coin directly to the hermit allows them to ride alongside the Monarch on his or her mount.
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